LoadoutAPI.AddSkillFamily(firstSkillFamily) (firstSkillFamily as ScriptableObject).name = "M圜haracterBodyFirstExtraFamily" Class naming follows one pattern: ExtraFamily" Full documentationĪll defined classes extend corresponding classes from RoR2. That's all it takes for adding simple skills. Here's code snipet for adding extra skills: var extraSkillLocator = commandoPrefab.AddComponent() ĮxtraSkillLocator.extraFirst = firstExtraSkill ĮxtraSkillLocator.extraSecond = secondExtraSkill ĮxtraSkillLocator.extraThird = thirdExtraSkill ĮxtraSkillLocator.extraFourth = fourthExtraSkill Here's, I think, the best key bindings (default, starting from 1.4.0):Īdding extra skill is almost the same as adding normal skills.Īlong with SkillLocator, you need to use ExtraSkillLocator. What you should know about it is that mod has key bindings for extra skills that must be assigned in settings. It's utility mod and does almost nothing on its own.
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